Alpha 4.10.1 · Unofficial starter guide

Your first weeks in the 'verse

Answer seven questions for a plan, or go straight to the home ranking, the first-weeks checklist, the career ladders and the training courses.

1Get your plan

Seven taps. Your answers set a home, a starting phase, a first career ladder, and the courses to take before it. Core courses come before your specialty.

2Pick a home

Star Citizen locks your home for the whole patch. Tap what you care about and the 12 selectable homes re-rank.

Quick start

What matters to you

Ranked for you

12 homes in 7 rows. Tap a row for its reasons.

    Locked for the patch

    Your primary residence stays fixed until the next patch. You choose again at your first login after a new patch lands.

    Your gear starts there

    You first wake up in a hab at your home, and your inventory is stored there.

    Rewards ship home

    Mission reward items are delivered to your primary residence, wherever you earned them.

    Respawn can move

    Set your regeneration point at any medical facility or medical bed. You can reset it to your home later.

    3First hours to first weeks

    Five phases, in order. Tick items off as you go. Ticks are saved on this device only. Keys shown are the defaults.

    1. Phase 0

      Before you spawn

      About 20 minutes. Nothing at risk.

      Done when: your stick, throttle or mouse does what you expect in Free Flight.

    2. Phase 1

      Hab to orbit and back

      Your first session.

      Done when: you can go from bed to ship to orbit to a station and home again without looking anything up.

    3. Phase 2

      First paid work

      Sessions 2 to 4.

      Done when: you have finished five contracts for one employer.

    4. Phase 3

      Build up

      Weeks 1 and 2.

      Live until 4.10.2Orison Relief Support is open to anyone and suits this phase. Covalex and Ling run medical supply hauls from New Babbage and Port Tressler to Orison, Foxwell runs security contracts, and Cornerstone runs rebuilding work. Progress is personal and unlocks six SecondWind weapons and armor sets.

      Done when: you could lose your ship and its cargo once and keep working.

    5. Phase 4

      Specialize

      After that.

      No finish line. Re-pick your home at the next patch to match what you do now.

    4Career paths

    Seven ways to earn, each as a three-rung ladder. Fees and payouts are samples from 4.10.1 contract data. They change with patches, so trust the number on the contract.

    Also in the game: refuelling contracts (the intro ones ask for hydrogen only as of 4.10.1), crafting at Item Fabricators, and racing inside Arena Commander.

    5Training

    Four courses. Drills marked Basics are the core of each course, and the rest build on them. Arena Commander is on the main menu. It is a simulator, so ships and gear used there are never lost.